Normal MapにはOpenGL形式とDirectX形式がある
Tangent SpaceのNormal Mapの話
Yの正負方向が反転している
https://gyazo.com/82a4bb32e939ec8d6a18129523722358
OpenGL
Yの+方向は上にくる
AMD
Maya
Verigo
OpenGL
Unity
Blender
DirectX
Yの+方向は下にくる
3dsMax
Substance
NVidia
UE4
@andrewpprice: Technical artists: Is there any mathematical formula that can tell whether a normal map is OpenGL or DirectX format? It's crazy that in 2025 users are still guessing.
https://gyazo.com/7e47b78a8581bcc76aa15c2a45cae64c
https://gyazo.com/f0277851b4a6fc6ed509c9e3ef792d79https://gyazo.com/8d20efc8ba88d1841edbad68d427eb7d
blenderならこの2つのどちらかで直せば良い